- Understanding the basics of UI (User Interface) and UX (User Experience)
- Key differences between UI and UX design
- The role of a UI/UX designer in the industry
- Modular Case Study: 1
- Formative Assessment: 1
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UI/UX Design
DURATION
6 Months
MODE OF TRAINING
Online/Offline
LEVEL
Advanced
UI/UX Course Overview
A UI/UX course introduces the core concepts of designing intuitive and visually appealing user interfaces and improving user experiences. It covers key principles such as color theory, typography, wireframing, and prototyping. Learners practice using design tools like Figma, Adobe XD, and Sketch to create functional and aesthetically pleasing designs. The course also emphasizes user research, usability testing, and responsive design to ensure products are accessible and efficient. By the end, students develop a portfolio showcasing their skills and understanding of the design process.
Key Applications of UI/UX
- Website Design: Creating visually appealing, user-friendly websites with a focus on navigation, layout, and content presentation.
- Mobile App Design: Designing seamless mobile experiences, optimizing for different screen sizes and touch interactions.
- Product Design: Developing intuitive user interfaces for software products, ensuring easy navigation and satisfying user experiences.
- Usability Testing: Conducting tests to evaluate user interactions, identify pain points, and improve design functionality.
- Interaction Design: Enhancing the user experience through responsive and engaging interactions, such as animations, transitions, and feedback.
UI/UX Design Training Concepts
- Fundamentals of UI/UX Learn the basics of User Interface and User Experience design, including design principles and tools.
- Wireframing Understand how to create low-fidelity wireframes to plan layouts and structure.
- Prototyping Gain skills in creating interactive prototypes using tools like Figma, Adobe XD, or Sketch.
- Responsive Design Learn how to design for different screen sizes, from mobile to desktop.
- User Research Conduct usability testing and gather insights from users to improve the user experience.
- Tools & Software Master design tools such as Figma, Adobe XD, Sketch, and InVision for UI/UX design and prototyping.
UI/UX Course Curriculum
Introduction to UI/UX Design
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Design Principles
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- Color Theory and its impact on user perception
- Typography in UI design
- Grid Systems, Alignment, and Spacing
- Consistency and Visual Hierarchy
- Modular Case Study: 2
- Formative Assessment: 2
Wireframing
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- Introduction to wireframing concepts
- Tools for wireframing (e.g., Figma, Sketch, Adobe XD)
- Creating wireframes for websites and mobile applications
- Modular Case Study: 3
- Formative Assessment: 3
Prototyping
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- What is a prototype and why it is essential
- Different types of prototypes (low-fidelity vs high-fidelity)
- How to build interactive prototypes with Figma and Adobe XD
- Modular Case Study: 4
- Formative Assessment: 4
Responsive Design
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- Designing for different devices (mobile, tablet, desktop)
- Mobile-first design approach
- Creating fluid layouts with flexible grids
- Modular Case Study: 5
- Formative Assessment: 5
User Research & Personas
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- Conducting user interviews and surveys
- Creating user personas based on research
- Identifying user needs and pain points
- Modular Case Study: 6
- Formative Assessment: 6
Usability Testing
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- Types of usability testing (moderated, unmoderated, remote, in-person)
- How to analyze feedback from usability tests
- Iterating designs based on user feedback
- Modular Case Study: 7
- Formative Assessment: 7
Interaction Design (IxD)
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- Principles of interaction design
- Designing interactions for buttons, forms, and gestures
- Creating intuitive user flows and experiences
- Modular Case Study: 8
- Formative Assessment: 8